Preceding CES 2023, RealWear announces a new AR smart glass called RealWear Navigator 520. The assisted reality device is an alternative to the RealWear Navigator 500 for the frontline professional. The smart glass is available for preorder for €2.700.
Ahead of CES 2023, RealWear announced a new smart glass in their Navigator 500 series called RealWear Navigator 520. The new smart glass is designed to make the frontline professional’s work as frictionless as possible and increase individual worker efficiency. It does this by providing a bigger and better display, RealWear brands Hyperdisplay. The display is 20% bigger with a wider field of view and eye box, deeper eye relief, and crisp high-definition with improved color accuracy.
The frontline professional and remote expert will be able to see better details while seeing more of the machinery they operate. As Rama Oruganti, Chief Product Officer at RealWear says with the “RealWear Navigator 520 we’ve continued to put ourselves in the shoes of a modern frontline professional who wants to stay connected and empowered.” But most of all, the new assisted reality monocular smart glass increases the effectiveness of the individual frontline worker. Oruganti again, “Our customers are focused on resiliency and retaining technical talent through an unprecedented labor and skills shortage and next wave of digital transformation. Our device is a compelling offering for these moments where every minute of productivity and efficiency must count toward the bottom line.”
The AR smart glass is purpose-built for rugged industrial settings featuring a drop resistance of 2 meters (6 feet), an IP66 certification for withstanding heavy dust and water, and complete noise cancellation for up to 100 dB, equivalent to a forklift. While also functioning entirely voice-controlled, freeing the professional’s hands with a battery life lasting a full shift.
You can discover more about the exciting new RealWear Navigator 520 here.
Jakob Pii is Writer at VR Expert and currently lives in the UK. He started his career in VR gaming in 2015 and has stayed in XR since, from exposure therapy in VR to 360-degree video documentaries. He is fascinated by how emerging technologies change how we live, play and work.