Steam Frame: Price, Release Date, Specs and What It Can Do

Steam Frame: Price, Release Date, Specs and What It Can Do

Published: 25-09-2026
Updated: 25-09-2026

Steam Frame is Valve’s wireless VR headset, launched on 14-09-2026 at €1,049 (256GB) or €1,279 (1TB). It is built first for streaming games from a PC, but it also runs a growing list of VR and flat games on its own, including Half-Life: Alyx, which is included. You cannot simply order one: Valve sells it through a reservation queue and waitlist, and the power supply is sold separately. [1, 2]

This guide covers price in every region, how to get one, the full specifications, what runs without a PC and what to check before you buy. It is based on Valve’s published specifications and documentation; VR Expert has not yet tested Steam Frame hands-on.

What is Steam Frame?

Steam Frame is a standalone VR headset designed primarily for low-latency streaming of your Steam library from a PC. It runs SteamOS on a Snapdragon 8 Gen 3 chip, so it can also play supported games on the headset itself. Valve describes it as “a PC”: you can install your own apps, open a browser and use a KDE Plasma desktop. [1, 3]

It handles both immersive VR and regular (non-VR) games, which appear on a large virtual screen. The controllers combine VR motion tracking with a full gamepad layout, so the same controllers work across your whole Steam library. [1]

How much does Steam Frame cost?

Steam Frame starts at €1,049 for the 256GB kit and €1,279 for the 1TB kit in the EU, including VAT. Both kits include the headset, controllers, wireless adapter and Half-Life: Alyx, but not a power supply. [1, 2]

Market256GB kit1TB kit
EU (euro)€1,049€1,279
United Kingdom£889£1,089
United States$1,059$1,299
CanadaCA$1,529CA$1,859
AustraliaAU$1,609AU$1,969
Poland4,539 PLN5,549 PLN

Valve launch prices, inclusive of VAT where applicable. Japan, Taiwan and Hong Kong are served by Valve’s distributor KOMODO; South Korea follows later. [2]

Valve also sells three first-party accessories. They can only be added to the cart at checkout, once you have received a purchase email. [2]

AccessoryWhat is includedEURUSD
Power supply (PSU)45W USB-C power supply with 2.5m cable€39$29
Ergonomic Accessories Kit2 controller hand straps/battery doors, headset top strap, extended light blocker€69$59
Accessory Replacement KitFace gasket, head cushion, standard light blocker€59$49

You do not have to buy Valve’s PSU: Valve says a Steam Deck charger or any USB-C charger of 45W or more works. An EU buyer who adds the PSU and the ergonomic kit to the 256GB model pays €1,157 in total. [1, 2]

When was Steam Frame released and how can you buy it?

Steam Frame launched on 14-09-2026 with reservation sign-ups, not open orders. Sign-ups closed on 17-09-2026 at 10:00 Pacific (19:00 CEST), when Valve ran a one-time randomisation to set the reservation queue and waitlist. Purchase emails to the reservation queue began on 18-09-2026. [2]

  • Who could sign up: Steam accounts in good standing with a Steam purchase made before 27-04-2026, limited to one sign-up per household. [1]
  • Separate queues per region: North America, United Kingdom/European Union and Australia each have their own lists, per model. [1]
  • Reservation queue: when your unit is ready you get an email and have 72 hours to complete the purchase. [1]
  • Waitlist: anyone signing up now joins the back of the waitlist and is offered future production in waitlist order. The Steam Frame store page currently shows the waitlist for both models. [1]

Steam Frame ships directly via Steam in the US, Canada, UK, EU and Australia. The launch date therefore does not mean stock is freely available: delivery depends on your position in the queue. [1, 2]

Steam Frame specifications

The key figures: a Snapdragon 8 Gen 3 with 16GB of RAM, 2160 x 2160 LCD panels per eye at 72 to 144Hz, pancake lenses with up to a 110° field of view, and a weight of 440g including the headstrap. [1]

FeatureSpecification
Processor4nm Snapdragon 8 Gen 3 (ARM64)
Memory16GB unified LPDDR5X
Storage256GB or 1TB UFS, microSD card slot
Display2160 x 2160 LCD per eye, 72 to 144Hz (144Hz experimental)
OpticsCustom pancake lenses, up to 110° field of view
FitIPD target range 60 to 70mm; glasses up to 140mm wide
TrackingInside-out: 4 monochrome cameras plus IR illuminators; no base stations needed
Eye tracking2 interior cameras, used for foveated streaming
PassthroughMonochrome
ConnectivityWi-Fi 7 2×2 with dual radios, Bluetooth 5.4; Wi-Fi 6E (6GHz) wireless adapter included
AudioDual speaker drivers per ear in the headstrap, dual microphone array
Battery and charging21.6Wh Li-ion in the rear of the headstrap; USB-C 2.0, up to 45W
ExpansionFront expansion port (camera interface or PCIe Gen 4 x1)
Weight440g core module plus headstrap; 185g core module; 245g headstrap
SoftwareSteamOS 3 (Arch-based), KDE Plasma desktop
Controllers6DoF tracking, magnetic TMR thumbsticks, ABXY, D-pad, triggers, bumpers, capacitive finger tracking, haptics; one AA battery each (about 40 hours); 130g with battery

Valve notes that some specifications may change ahead of availability. A 144Hz panel does not mean every game runs at 144 frames per second. [1]

Does Steam Frame need a gaming PC?

No, but a PC is still its main use. Valve calls Steam Frame “streaming-first”: for demanding PC VR, the PC does the rendering and streams the picture to the headset. For supported titles, the headset can also run games itself. [1, 3]

Streaming from a PC

The included plug-and-play 6GHz adapter creates a dedicated link between PC and headset, while the headset’s second radio stays connected to your normal Wi-Fi. Valve adds two technologies on top: Foveated Streaming, which uses eye tracking to send the sharpest pixels only where you are looking and which Valve says typically improves image quality and effective bandwidth more than tenfold, and Multi-Link Streaming, which routes data across all available connections at once. You can stream from a PC, a laptop, a Steam Deck or, once it launches, a Steam Machine. [1]

Your PC’s performance, the game’s requirements and your wireless environment still shape the result, so Steam Frame does not replace a capable gaming PC for high-end PC VR. If you are comparing it with streaming from a Meta Quest, our knowledge base explains how to connect a Meta Quest 3 to a Windows PC.

Playing standalone

Steam Frame runs games locally through several routes: native ARM64 builds, Proton (Windows games on Linux), FEX (translating x86 games to ARM64) and Lepton (Android apps and APKs). These broaden compatibility, but they do not guarantee that every game in your library runs well. [4]

Valve’s Steam Frame Standalone Verified programme shows which games work without a PC, with more than 100 verified at launch. Games are rated Verified, Playable, Unsupported or Unknown. To be Verified, flat games need at least 30fps at 1280 x 720 and VR games at least 72fps at 1728 x 1728 during normal play. A Steam Deck Verified badge does not mean the same game is verified for Steam Frame. [2, 5]

Can you play Half-Life: Alyx on Steam Frame without a PC?

Yes. Valve’s 14 September update ports Half-Life: Alyx to ARM64 and adds standalone support on Steam Frame, with rendering and performance optimisations, foveated rendering and depth reprojection. The game is included with every Steam Frame: you redeem it in Settings, once per device, and it cannot be redeemed if you already own it. [1, 6]

Does VRChat work on Steam Frame?

Yes, both standalone and streamed from a PC, with PC streaming recommended. VRChat notes that the PC version of VRChat is not supported standalone on Steam Frame because of hardware limitations, so standalone players use the Android version. It is a good example of why the version of an app matters as much as the headset. [8]

How does Steam Frame compare with Meta Quest 3?

On paper, Steam Frame has more memory, a faster chip, a lighter build and deeper Steam integration; Meta Quest 3 has colour passthrough and a much lower price. [1, 11, 12]

Steam FrameMeta Quest 3
Processor and memorySnapdragon 8 Gen 3, 16GBSnapdragon XR2 Gen 2, 8GB
DisplayLCD, 2160 x 2160 per eye, 72 to 144HzLCD, 2064 x 2208 per eye
Field of viewUp to 110°110° horizontal
PassthroughMonochrome (colour via Arcturus add-on)Colour stereoscopic with depth sensor
Eye trackingYes (foveated streaming)No
Weight440g515g
PC streaming6GHz wireless adapter includedVia Wi-Fi or cable
Starting price (EU)€1,049 plus PSUSee current price

For committed Steam users who want the simplest wireless PC VR, Steam Frame is the more focused device. For mixed reality, training programmes or a first headset, Quest 3 remains the more practical and affordable choice; our Meta Quest 3 vs Meta Quest 3S comparison covers that decision.

What should you check before buying Steam Frame?

  • Battery life: Valve lists a 21.6Wh battery but no official runtime. Expect it to vary with the workload: standalone games run on the headset’s own chip, while streaming offloads rendering to the PC. [1]
  • Passthrough: the built-in passthrough is monochrome. Colour needs the separately sold Arcturus Vision Camera ($149), which plugs into the front expansion port and adds 5K HDR colour passthrough from two 32MP sensors at under 10g. [1, 9]
  • Power supply: not in the box. Use a 45W or stronger USB-C charger, or add Valve’s PSU at checkout. [1]
  • Glasses: frames up to 140mm wide fit; prescription inserts are available from Zenni. [1]
  • Software maturity: Valve is updating SteamOS for Steam Frame quickly. SteamOS 0.3.0 (17-09-2026) brought substantially faster charging while the headset is off or asleep, better controller tracking with haptics active, a microphone fix and better stability under load. [7]
  • Game compatibility: check each game’s Steam Frame status before relying on standalone play. [5]

Early hands-on coverage has broadly praised the comfort, tracking and wireless streaming, while battery life, the monochrome passthrough and rough edges in the software are the most common criticisms.

Is Steam Frame suitable for business use?

Steam Frame is a consumer product, and Valve has not announced an enterprise edition or device-management programme for it. Valve’s standard Steam Subscriber Agreement covers personal, non-commercial use only. Companies and government bodies need Valve’s royalty-free commercial/government SteamVR licence for internal use, and public installations such as VR arcades or schools are pointed to the Steam PC Café Program. [10]

For training, events or classroom fleets that need central management and business support, enterprise headsets such as the PICO 4 Ultra Enterprise or Meta Quest managed with ArborXR or ManageXR are the proven route; see our comparison of ArborXR, ManageXR and MHMS and our VR headset fleet guide. For high-end PC-based simulation, compare our PC VR headsets or contact our team for advice on your applications.

Steam Frame: quick answers

How much does Steam Frame cost?

€1,049 (256GB) or €1,279 (1TB) in the EU, £889 or £1,089 in the UK, and $1,059 or $1,299 in the US, including VAT where applicable. The power supply is extra. [2]

When is the Steam Frame release date?

Steam Frame launched on 14-09-2026 with reservation sign-ups. The first purchase emails went out from 18-09-2026; new sign-ups join the waitlist. [2]

Can I still buy Steam Frame?

Only via the waitlist on the Steam Frame store page. You are notified when a unit becomes available for your region and model. [1]

Does Steam Frame need a PC?

No. It runs Standalone Verified games on its own, but it is designed first for streaming, and demanding PC VR still needs a capable PC. [1, 3]

Can Steam Frame run every Steam game?

Any game can be streamed from a PC, but standalone play depends on each title’s Steam Frame compatibility rating. [1, 5]

Does Steam Frame have colour passthrough?

No. Built-in passthrough is monochrome; the Arcturus Vision Camera add-on ($149) adds colour. [1, 9]

What is included in the box?

The headset, two controllers, the Wi-Fi 6E wireless adapter and a copy of Half-Life: Alyx. A power supply is not included. [1, 2]

Can Steam Frame be used commercially?

Commercial or government use of SteamVR requires Valve’s commercial licence, as the standard Steam agreement covers personal use only. [10]

Sources

  1. Valve: Steam Frame product page and specifications
  2. Valve: Steam Frame is here! (launch announcement)
  3. Valve Steamworks: Steam Frame
  4. Valve Steamworks: What games can run standalone on Steam Frame
  5. Valve Steamworks: Steam Frame Standalone Compatibility Review
  6. Valve: Half-Life: Alyx updated for Steam Frame
  7. Valve: SteamOS 0.3.0 for Steam Frame
  8. VRChat: Is VRChat supported on the Steam Frame?
  9. Arcturus Vision: Arcturus Vision Camera
  10. Valve Steamworks: SteamVR for Enterprise / Government Use
  11. Meta Horizon Developers: Compare devices
  12. Meta: Meta Quest 3