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Virtual reality is no longer just a “nice to have” for innovative companies, it has rapidly become a must-have for those looking to transform how they train, teach, engage, and communicate.
But what do enterprise clients really want from VR today? How have expectations evolved, and how are the industry leading suppliers like PICO adapting to meet these needs?
To better understand this, we spoke with Leland Hedges, Head of Enterprise Business at PICO for the US and EMEA regions. With years of experience guiding enterprise strategy in XR, Leland shared with us what companies expect from VR in 2025 and beyond, how PICO is responding to their needs and where the market is headed next.
When we asked how the enterprise VR market has evolved in recent years, Leland pointed to three core sectors that have traditionally dominated the space: Training, Education, and Healthcare. In the past year, however, a new and fast-growing category has emerged: Location-Based Entertainment (LBE), also known as out-of-home entertainment, which is quickly gaining momentum alongside these established areas.
Let’s take a closer look at each:

As XR becomes more deeply embedded in professional environments, enterprise clients are aligning around three major priorities: making the technology easier to adopt, expanding XR’s real-world applications, and preparing for the next digitally-native generations. According to Pico’s Head of Enterprise Business, these shifts are shaping not only how XR is deployed today, but also how it must evolve to meet what today’s enterprise clients really need from the XR industry.
Hardware tends to become lighter, more comfortable, and more intuitive. This is essential, as XR is often used by people who are not necessarily “tech-savvy”, such as teachers, nurses, floor managers. The easiest it is to set up and use on a daily basis, the more the friction is reduced and the faster the technology is adopted and being used.
To extend the use cases of XR, the hardware has to follow with new improvements. The shift from VR to MR (Mixed Reality) is expanding what’s possible, overlaying digital training on real-world tasks, simulating complex environments, and combining real-time data with immersive learning, leading to evergrowing use cases possibilities.
Today’s youngest employees have only ever known a digital world. As Gen Z and Gen Alpha enter the workforce, XR becomes second nature, driving internal adoption and pushing companies to keep pace with expectations.

One key insight from Leland: not all industries expect the same things from VR. Depending on the context and goals, enterprise clients place emphasis on different performance indicators. Below, we break down how expectations shift across Pico’s four main enterprise sectors
No matter the industry, clients increasingly look beyond just the headset. They need an end-to-end solution: content, device management, and services such logistics, training, and support.

PICO recognizes that the headset is just one piece of the puzzle. As Leland explains: “The headset by itself doesn’t do anything. You need partners like VR Expert who can deliver a headset with all the associated technologies already set up to meet the use case.”
While PICO makes sure to provide the most affordable, up-to date, easiest to use, and reliable product possible, they also work closely with service providers like VR Expert to offer:
This level of customization is key to helping organizations deploy XR efficiently, especially at scale.

Looking ahead, PICO is working on new products and hopes to share more information on this next year, in 2026. These next-generation headsets will likely be more powerful and feature-rich devices but also come at a higher price point, with capabilities to match, including advanced sensors like eye tracking and other advanced types of extra sensors. “We’re at the point where VR is transitioning from the ‘dumb phone’ era to the ‘smartphone’ era,” says Leland. The question will no longer be whether a company can afford the device, but whether they can afford not to use it, given the performance and training benefits it enables.
At the same time, PICO is expanding its reach with national-level deployments in Europe, deeper integration into LBE markets with active presence at the recent IAAPA Barcelona and the upcoming IAAPA Orlando, and strategic collaborations with close partners like VR Expert in both training, education and entertainment.

When asked about common misconceptions about the VR world, Leland didn’t mince words: “If you want your organization to adopt XR, be honest about the total cost. Headsets, content, MDMs, accessories, it all adds up. But so does the value.” While the consumer market might offer headsets at €200, those aren’t built, or supported, for enterprise needs. PICO’s enterprise models include exclusive features, dedicated modes, and are backed by specialized teams and partners for a reason.
In summary, what enterprise clients want in 2025?
Interested in exploring enterprise VR for your organization? Visit vr-expert.com or talk to our team of XR advisors to find the right setup for your goals.
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